Jonathan Bonneau is a PhD student in Communication at the University of Quebec in Montreal (UQAM). His thesis focuses on how rules affect players’ sense of presence during live-action, tabletop, and video role-playing game sessions. He is a teaching fellow and conference presenter for the School of Media Studies (École des médias) at UQAM. He administers, coordinates, and acts as a research assistant for the Laboratory for Research on Social Media and Gamification (Laboratoire de recherche en médias socionumériques et ludification). He is an active member of three research groups: Hexagram (on creativity and digital arts studies), HomoLudens (on games and communication) and the GRISQ (on information and everyday surveillance). He has written and presented papers about artificial intelligence, biometry, data analysis, gamification, and immersion.
Doctorante en études sémiotiques, Alexane Couturier est auxiliaire de recherche pour le groupe Homo Ludens ainsi que pour la Chaire de recherche du Canada sur les données massives et les communautés de joueurs. Ses intérêts de recherche portent principalement sur le jeu vidéo en tant que pratique expressive (notamment les jeux de nature autobiographique ou autofictionnelle), aux processus de sensibilisation et de conscientisation à travers les expériences ludiques et, plus largement, à la sémiotique ainsi qu'aux enjeux reliés aux technologies de l’information et de la communication (TIC).
Patrick Deslauriers is a PhD student in Communication and teaching fellow at the University of Quebec in Montreal (UQAM). Recipient of a Social Sciences and Humanities Research Council (SSHRC) grant, he is a member of the Homo Ludens research group as well as the Interuniversity Center for Research on Communication, Information, and Society (Centre de recherche interuniversitaire sur la communication, l’information et la société, CRICIS). He has also worked as a research associate for several videogame companies (Behaviour Interactive, Ubisoft, Vandal Games). His thesis focuses on collective passion and protest dynamics within videogame communities. His research interests include communication dynamics and issues within the videogame industry and gaming communities.
Alexandra Dumont is a PhD student in Communication at the University of Quebec in Montreal (UQAM). Her research interests include the relationships of power between developers and gaming communities, modding, and gambling mechanics in collective mobile games. She is currently a research assistant for the Research Chair on big data and gaming communities and an active member of the Homo Ludens research group at UQAM.
Antoine Jobin is a PhD student in Communication at the University of Quebec in Montreal (UQAM). His research interests include video games, online gaming communities, the relationship between players and developers, and the issue of performance optimization (Power Gaming, Theorycrafting, Speedrun, Esport). He is currently a research assistant for the Research Chair on big data and gaming communities and an active member of the Homo Ludens research group.
Laura Iseut Lafrance St-Martin is a PhD student in Semiology at the University of Quebec in Montreal (UQAM) for which she was awarded a scholarship from the Quebec Research fund – Society and Culture (FRQSC). Her thesis focuses on J. R. R. Tolkien’s semiotic theory. She is a research assistant for the Research Chair on big data and gaming communities and an active member of the Homo Ludens research group and the Research Group on Everyday Information and Surveillance (GRISQ). She has written journal articles and book chapters about video games, gaming communities, and the semiotic analysis of big data.
Louis-David L. Renaud in a Master’s student in Communication, majoring in Video Games and Gamification, at the University of Quebec in Montreal (UQAM). His Master’s thesis focuses on gamification, ClassCraft, and motivation. Keenly pursuing an eclectic career, he completed a Computer Science course at Cégep de St-Félicien in 2002, a Bachelor’s in History at the University of Montreal in 2007, and has worked in international cooperation for a number of years. His interests in the field of videogaming are just as broad, including retrogaming, e-sports, gamification, and big data. He is currently a research assistant for Maude Bonenfant, a member of the Quebec E-Sport Federation Executive Board (Fédération québécoise de sports électroniques, FQSE), a member of the Homo Ludens research group at UQAM, and webmaster at Vectis.ca. He can be reached through his website: louisdavid.net (and yes, he’s also a graphic and web designer).
Doctorante en communication à l’UQAM, Mathilde Savoie est assistante de recherche pour la Chaire de recherche du Canada sur les données massives et les communautés de joueurs ainsi que pour le groupe de recherche Homo Ludens. Dans le cadre de sa thèse, elle s’intéresse aux représentations de la nature et de la crise écologique dans les jeux vidéo afin d’étudier le potentiel de conscientisation du média chez les joueurs.ses.
Courriel : savoie.mathilde[a]courrier.uqam.ca